

It requires learners to think systematically and critically through problems and apply new information or past experience to figure out the best solutions.It improves necessary 21 st century skills (critical thinking, creativity, collaboration, social skills, technology literacy, productivity, etc.) for students’ learning achievements.It exposes learners to the creative process in that they ask thoughtful questions, discover answers, apply what they learn, and solve problems.

Some opportunities that STEAM offers to learners can be clarified as follows (Bruton, 2017 MoNE, 2016):
#Steam educational how to
Learners in a STEAM program do not just learn the subject matters but they also learn how to study, investigate, analyze, do experiments, and create. Nevertheless, all learners do not have to be a scientist, engineer, or designer, but it’s important to find out how to think like one. STEAM supports learners on how to think critically, how to solve problems, how to use creativity, and prepare learners for real-life in student-centered learning environment (Lathan, n.d.). STEAM education covers the whole educational process including pre-school education and higher education. Project-based learning through collaborative exploration, problem-based learning which focuses on solving real-world problems and place-based learning where learners learn by doing are innovative approaches that support STEAM education. It aims to promote learners’ higher order thinking skills, productive skills, and their innovative capacity (MoNE, 2016). STEAM is an interdisciplinary educational approach that engages learners around the subjects of Science, Technology, Engineering, the Arts, and Math. Ceyda ÖZDEMİR – Project Officer for EDUSIMSTEAM
